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I swear, I wanted to be a good king.
Prophesy of Pendor Need help with my mercenary company actually fighting. I own Cez and a dread legion spawned right near me and I suppose I have to deal with it. I hired the 1st Banneret of Marleons and told them to follow me, right when we get close they just speed off and they wont help me fight them, anyone know how I can get them to help. When you sign a mercenary contract, you get access to the faction's noble units by going to their castles and towns, the menu option will have a 'Hire nobles' option. However, the mercenary payment does not pay the entire wages of your company, more like 25% of it, so don't count on it to pay the bills. Tournaments are broken. Prophesy of Pendor 3 points 4 years ago Like what HandicapdHippo said the best opportunity is when you're at war with a certain faction, make sure Ravenstern is at war. Honestly every general with no standing task to give you should provide you the chance to be merc captain.
My men were in the middle of assaulting Sarleon as I had this thought. Sarleon is the capital city of the old kingdom in the Mount & Blade: Warband mod “Prophesy of Pendor.” Mount & Blade, if you haven’t picked it up yet, is a medieval combat simulator by TaleWorlds, and “Prophesy of Pendor” is one of its more popular mods. You’re thrown into a land divided by war, and you’re free to make your way across it as a mercenary, a trader, an upjumped noble or some combination of the above.
They are the 99 percent, here to get me the experience I need to go from level one to level two, thereafter present as a meatshield for the enemies that matter.
I’ve chosen to pursue the mod’s one victory condition: unite the land and become king. This was not particularly easy – Mount & Blade is unforgiving even in its base configuration, and “Prophesy of Pendor” thinks nothing of sending a company of fanatical high-level knights after you right out of the gate if you wander in the wrong direction – but I’ve played it before and know what risks are worth taking. Soon enough, I was a powerful lord who owned a tenth of Pendor’s cities. One well-timed rebellion later, and I was monarch of my own fledgling kingdom.
For a time, there was peace. Bandit parties were hunted down and exterminated. Slavers were given no quarter. I built roads and universities and hospitals, and my people became prosperous.
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Those of you who’ve played Civilization 5 and gotten stuck next to one of the more warlike leaders (Genghis Khan, Alexander the Great, Gandhi for some unfathomable reason) will know that it’s impossible to keep the peace after a period of rapid expansion. A neighboring kingdom saw an opportunity to put me in my place, and I had to deal with a massive invasion. My boys were massively outnumbered, but they were the cream of the crop; more importantly, they had me in the battle next to them. Fifteen hundred casualties later, and I’d broken the invasion and launched a counter-one of my own, setting out toward Sarleon.
All in all, a good day’s work. Shoot, I’d even gained a level.
Still, there was something nagging at me as we marched toward Sarleon’s self-named capital. I had spent most of the previous battle sniping halberdiers in the head and ambushing armored longbowmen. I’d probably killed dozens of them, but I had no idea if this was unusual or not, so I checked my character’s statistics screen.
In the course of my time in Pendor, I’d personally killed 20,000 people.
Monsters abound in Pendor – half-human Snake Cultists, slavers from the Red Brotherhood, even literal demons on horned chargers. They terrorize pilgrims, peasants and lords alike. Some of them, through the conscription of liberated prisoners, can grow into lumbering hordes, thousands strong, requiring the efforts of a whole kingdom to take down.
They’re the bad guys. I’m the good guy.
Here’s the thing, though: none of them have slaughtered even a fraction of the people I have.
Sure, some of my casualties were literal monsters – the aforementioned demon princes and Snake Cultists – but they’re a small percentage of my total body count. I’ve killed starving deserters, treasure-seeking adventurers and paladins who just happened to be on the wrong side when the battle started. I’ve killed reclusive elves. I’ve killed patrolling wardens and local sheriffs.
I’ve killed peasant conscripts. I’ve killed female peasant conscripts.
What are those peasants thinking when they see me crest the hill? At this point in the game, as in any game where you can collect equipment, I’m blinged out. They’ve got the clothes on their backs; I’m decked out in the cherriest plate mail I could buy. They’re on foot; I’m on a blazing-fast warhorse I nicked from some Noldor. They have sickles and rocks; my bow was literally given to me by a god.
They are the 99 percent, here to get me the experience I need to go from level one to level two, thereafter present as a meatshield for the enemies that matter. It’s like this in nearly every combat-centric game you’d care to name. Are all these guys I’m fighting really worthy of death? Shouldn’t at least a few of them offer to surrender after I’ve cut and shot my way through half their comrades?
Would I even take that option if it were offered? I used to try to run peasants over with my horse, because doing so would knock them out instead of killing them. Somewhere along the journey from zero to 20,000, however, I stopped.
There was no penalty for killing them, you see. If I captured a lord and denied him the opportunity to pay me a ransom, I would lose honor. If I retreated from battle, I would lose honor. If I failed a quest to extract extra tax revenue from a village of peasants, I would lose honor. But I could depopulate all of Pendor save for me and my party and the game wouldn’t care.
There’s a scene in Dragon Age II that lampshades this dilemma. It occurs right after your mage companion, Anders, nearly murders a woman who he believes to be conspiring with his mortal enemies. If the main character intervenes, he ends up letting her go, but the experience makes him … well, not broody, because broody is his natural state. It shakes him, and he’s notably prickly in subsequent conversations.
One of your other companions, Varric, calls him out on this, listing the number of people he’s killed and pointing out that it’s ridiculous to feel guilty about nearly killing one person when his typical day involves scores of actual murders.
“It’s not the same,” Anders protests.
“Why, because this one you feel bad about?” Varric responds. “Maybe that’s the problem.”
I used to feel a certain amount of pity (or, as much pity as one can feel for a unit in a videogame) for them, but that was a long time ago. There is no morality meter present when I mow them down. They’re just in the way.
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——--
I don’t want to give the impression that I’m calling Mount & Blade or “Prophesy of Pendor” out here. The prime point of engagement in the game isn’t the moral quandary of the death of innocents in the course of building a kingdom; it’s timing your swing so that you deal maximum damage to the knight you’re thundering toward. It’s making your way up a siege ladder, under fire from crossbows on all sides, until you cut your way through the massed defenders and claim the castle for your own. It’s sniping a charging lancer in the head a half-second before he spears one of your archers into the ground. It does all this very well. You should pick it up on Steam.
The game simply isn’t designed to show you the consequences of being a butcher.
It’s not alone in this. A common criticism of the Uncharted series is that there is a tonal disparity in Nathan Drake’s actions. Cutscene Nathan Drake will make a snarky joke and flash a charming smile; gameplay Nathan Drake will then proceed to gun down hundreds and hundreds of people. In his world, he’s the greatest individual mass murderer in history, but the series rarely points this out to him.
Killing people affects different people in different ways. My grandfather, who died late in 2012, was a marine in the Pacific theater of the Second World War, a landing craft pilot who went ashore with the rest of his troops in the battle of Okinawa. He only rarely talked about the war and what he did there, but I know that he was troubled by nightmares for years after coming home. We looked through his effects after his death – among them were personal photos of a Japanese soldier and his family. I don’t know how he got them, but it seems unlikely that soldier just gave them to my grandfather.
On the other side of that is Simo Hayha, a Finnish sniper who fought against the Soviet invasion of his country in the Winter War. Hayha may be the man with the largest body count in all of war – he’s credited with sniping more than 500 Russian soldiers and machine-gunning at least 200 more, all in about three months. Hayha’s career as a living cheat code ended when half of his face was blown open by an exploding bullet, but he recovered and lived to be 97 years old. Later in life, someone mustered up the courage to ask him if he’d had any second thoughts about ending so many lives.
“I only did my duty, and what I was told to do, as well as I could,” he said.
He also attributed his skills to practice. Usb to pc failed to disable rndis to use serial.
I wonder if there’s a burgeoning awareness of this in gaming, or at least an attempt to address it in a game’s mechanics. Dishonored lets you be an absolute nightmare to your enemies (few games give you the ability to use a swarm of hungry rats as a weapon), but if you cause too much death and destruction, you get the Bad Ending. Spec Ops: The Line gives you the same choice other games give you when it comes to killing thousands of bad guys (you have to do it in order to advance), but the entire game causes you to question whether you’d be better off simply putting down the controller.
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A curious thing happens over the course of Halo 4. Master Chief is a legend in the Halo universe, but by the time of his return to duty, everyone looks at him a bit strangely. The Covenant, humanity’s alien enemies, had called him “Demon” since the first game, but it seems like his allies have started to perceive him as an other. In cutscenes, the Chief towers over every other character – even humanity’s latest batch of supersoldiers are shorter than he is by at least a foot. He’s old, the veteran of hundreds of campaigns, each of which (if the games are any indication) have seen him cut through a minimum of hundreds of living beings.
“Before this is all over,” his AI companion, Cortana, says to him at one point, “promise me you’ll figure out which one of us is the machine.”
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He never does figure that out, at least not by the end of the game. I think he’s got a good idea of the answer, though.
——--
I’m standing below a siege ladder as my men assault Sarleon. They’re going first. This isn’t because I’m a coward – it’s just that throwing myself onto a group of dozens of massed defenders isn’t a good use of my skills. My vantage point below the ladder gives me a good view of Sarleon’s two flanking towers. An archer pops his head out behind a wall and takes aim at my troops. I put an arrow through his eye. Another archer does the same thing – I shoot him in the arm this time, but my bow does enough damage that I imagine it’s like getting shot with a railgun. It’s three minutes into the siege and I’ve already killed 40 people. Men die on the walls, far from me, and men die on the ladder, directly above me, their bodies falling on either side of me like garbage tossed into a dumpster.
There are almost a thousand soldiers guarding this city, and I’ve got to kill damn near all of them if I want it. And I do want it. I don’t have any other option.
I wanted to be a good king, I swear, but in Pendor, or Thedas, or in all of the wide Milky Way, the only way to be a good anything is to kill.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ProphesyOfPendor
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Pendor, a land once ruled by a powerful empire is now divided into five kingdoms which are in a perpetual state of war with each other. To make matters worse, evil cults roam the land kidnapping people and committing human sacrifices for their evil gods in an attempt to bring their gods into human world once again. However all hope is not lost. Legends tell of a hero who will rise one day, unify the land and bring peace back to Pendor. You are a traveler from the land of Barclay who for one reason or another has recently arrived into Pendor and you just happen to be the hero that Pendor is looking for. You get a vision from a goddess telling you to unify the land and befriend the Noldor elves to the east, beginning your quest to become the ruler of Pendor.Prophesy Of Pendor Download
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Prophesy of Pendor is a fantasy total conversion mod for Mount & BladeWarband. What makes it distinct from most other Mount & Blade mods is its highly detailed original low fantasy setting, rather than one based on an alternative take on Calradia, a historical period or another work of fiction. In addition the mod adds a plethora of new features and tweaks into the game to improve the experience and make it more challenging. Probably the most notable of these new features is the Knighthood Order system, which allows the player to join and fight for one of the many Knighthood Orders found in the setting, or even found their own one and in exchange receive powerful Knighthood troops that you can deploy on the battlefield. The mod is currently at version 3.9.2 and can be downloaded from ModDB, Nexus Mods or Steam Workshop.
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Tropes used in this modification include:
- Archer Archetype:
- Noldor are the greatest archers in all of Pendor and are capable of an absolutely terrifying rate of fire. Unlike most examples of this trope though, they are lethal in all ranges and are capable of beating all but elite infantry units in close combat.
- Diev Wodenssen also falls under the description of this trope quite well.
- But Thou Must!: Though the game gives options to fight against the elves, like joining the frantically anti-elf Order of The Ebony Gauntlet or launching a surprise attack on their capital, the player must ultimately befriend the Noldor to beat the game.
- Can't Argue with Elves: Noldor are an extremely arrogant people to say the least and most of them think at the start of the game that the best way to deal with the human problem is to kill them all. This only makes the challenge of befriending them them even harder.
- Crapsack World: Pendor has been in a nearly constant state of war for decades. To make matters worse, evil cults, slavers and bands of robbers freely roam the countryside looking for fresh human sacrifices or people to kill, enslave and rob.
- Drill Sergeant Nasty: Donavan is a particularly sadistic example. He is obsessed with unit discipline and is known for frequently giving cruel punishments to soldiers who refuse to follow orders. This behavior puts him at odds with quite a few companions, but his methods are highly effective and he can be a valuable asset in training your army into a proper fighting force.
- Generational Magic Decline: Magic has slowly disappeared from the world over time and even the Noldor, famous for their magical prowess, don't posses capability to naturally wield magic anymore and have to rely on the power of Qualis Gems instead.
- Fallen Hero:
- Sigismund Sinclair is a Pendorian folk hero known as 'The Hero of Madigan' who became a legend after he and his wife took arms to protect the innocents from the various threats that roam Pendor. However after his wife died in battle, Sigismund began to forget the ideals he once stood for and became a loner who roamed the land killing anyone who fell into his twisted view of evil, now dressed entirely in black armor.
- Order of Eventide is a splinter faction of Order of the Dawn who left because of Dawn knights tendency to burn everyone. Evintide instead decided to focus on combating the heretics. However in their attempts to study their enemy, they ended up getting corrupted by their texts and became heretics themselves.
- Fantasy Counterpart Culture
- The Fierdsvain and the Kingdom of Sarleon are two classical European fantasy factions, Fierdsvain being primarily Norse inspired while Sarleon has an English/French flavor to it.
- The Kingdom of Ravenstern is also inspired by medieval Europe, this time styled after Scot Ireland with a bit of a Norse flavor thrown in.
- The D'Shar Principalities are Persian-like nomads.
- The off screen Baccus Empire is basically Ancient Rome. They were a once mighty empire similar to ancient Pendor that fell into civil war and invasions by barbarians. The two remaining parts of empire are also different types of counterpart cultures.
- The Empire in Pendor retains much of the Greco Roman style aesthetic you'd expect from such faction combined with late medieval/renaissance era technology and weaponry.
- Melitine Empire on the other hand is clearly based on Byzantine Empire. They are part of the empire that survived much of the chaos during the barbarian invasion.
- Jatu are the typical steppe people primarily based on the Cumans with elements also taken from Mongols, Huns and other Eurasian Nomads.
- Mettenheim are based on the Renaissance era German and Swiss Landsknecht mercenaries.
- Barclay is an offscreen, technologically advanced colonial empire based on Portugal and Spain.
- Some of the knighthood orders also count.
- Order of the Dawn are a group of religious fanatics who burn anyone who has committed a sin in their lives (i.e. everyone) and originate from the game's counterpart of Portugal/Spain. Sound familiar?
- Faction called The Inquisition added in version 3.9 is meant to mirror them even further.
- Order of the Radiant Cross are a group of knights that both practice and protect practicioners of medicine, similar to The Knights Hospitallers.
- Scorpion Assasins are the games version of.. well, Assasins.
- Fantasy Gun Control: Averted with the 3.9.2 version that adds firearms to the Barclay troops.
- Filk Song: Soundtrack includes several tracks from the band Lind Erebros, which made some music inspired by The Silmarillion.
- Knight Templar: Fittingly for the trope name, some of the knighthood orders fall under this trope
- Order of Dawn are a group of fanatical followers of goddes Astraea who wish to destroy all evil in the world, but they are so obsessed with their quest that they believe everyone is guilty of something and thus prefer to murder everyone they deem evil before asking any questions.Player: How do you determine who is guilty and who is innocent?Knight: After all, every human is guilty of something! When in doubt, we simply burn them all. Our wise goddess will sort them out.
- Oder of The Shadow Legion are a group of hardliners that fiercely belive in the old ways of the Baccus Empire, to the point that they are willing to co-operate with the Snake Cult to help them overthrow the current emperor.
- Order of Dawn are a group of fanatical followers of goddes Astraea who wish to destroy all evil in the world, but they are so obsessed with their quest that they believe everyone is guilty of something and thus prefer to murder everyone they deem evil before asking any questions.
- Loads and Loads of Characters: There are five major factions with about as many lords as the Vanilla, 3 Noldor lords, 20 companions, and a dozen of unique non-factioned Non Player Characters.
- Low Fantasy: There are some High Fantasy elements here and there and the story is an epic following the protagonists attempt to unify the land and bring bring peace to pendor, but otherwise the setting falls heavily to low fantasy territory with magic having mostly disappeared from a largely human populated land.
- Mineral MacGuffin: Qualis Gems are some of the few remaining items of power in the world, capable of empowering magic weapons or empowering knightly orders.
- A Nazi by Any Other Name: Order of Ebony Gauntlet are an extremely Anti-Noldor knighthood that wear red and black armor, hunt down anyone who they even suspect to be related to elves mercilessly, while promoting the importance of human blood purity. They also have their own stab in the back/well poisoning theory blaming the elves for the red plague that killed much of Pendor's population in the past.
- Nintendo Hard: Wasn't vanilla Mount & Blade hard enough for you? Well, prepare to face hostile armies numbered in hundreds and filled with Demonic Spiders right from day one.
- No Woman's Land: Zigzagged; The treatement of woman heavily varies between different regions of Pendor. Some Knighthood Orders treat women as equals and allow them in their ranks and Fierdsvain widely employs women in their ranks, but most Kingdoms seem to have traditional gender values while Veccavia is an outright Inversion where men are treated as slaves.
- Religion of Evil: The Heretics worship a god called Erida Occisor who demands human sacrifices from her followers to gain power and once again manifest herself in the human world. Snake cult follows a much similar principle with their god, Azi Dahaka.
- Our Elves Are Better: The Noldor are a nation of proud and haughty Elves which power on Pendor is gradually decreasing. One of the conditions to win the campaign is to gain their friendship.. which is easier to say than to do, since they are initially hostile toward you and their units are among the worst Demonic Spiders of the mod. It was even more difficult in earlier versions of the game, as this objective required to beat two full Noldor parties of more than 400 men, each of them led by an insanely powerful lord.
- Shout-Out: Noldor are named after one of the three High Elf clans in Tolkien's Legendarium.
- The snake cult is straight from Conan the Barbarian (1982). They even use the same double-headed snake sigil.
- Sssssnaketalk: Snake cult priestesses talk this way, including Alyssa.
- Vestigial Empire:
- Pendor itself was once a unified land ruled by a mighty empire, but the country has since fractured into five kingdoms and a few smaller domains.
- Original Bacclus empire faced a much similar fate and the only parts of it that are known to have survived are The Empire and Melitine Empire.